You
—BPM
Rival
No sound coming through.
Tap here to enable audio.
A/D shuffle  ·  W leap  ·  S dip-guard  ·  J arm wave  ·  K spinning kick  ·  L body-roll uppercut  ·  SPACE finisher
↻ Turn your phone sideways — the arena is wider than it is tall
Dance
Fight
Every fight move is a dance move

Load a track from your device. The character dances to your music — your track's beat grid is worked out up front, and the whole arena pulses with it. Land your moves on the beat for a PERFECT hit worth 60% extra damage and a bigger combo. Shuffle-stepping in time with the music charges your finisher meter.

♪  Drop an audio file here, or click to choose
MP3 · WAV · M4A · OGG · FLAC — anything your browser can play
No track loaded — the arena will use a 128 BPM default groove.
ADshuffle step (dance-walk)
Wleap / arabesque
Sdip — guard & dodge
JArm Wave — fast
KSpinning Kick — medium
LBody-Roll Uppercut — heavy
SPACEBody-Roll Finisher — meter
Ppause / resume music
Keyboard required — best on a desktop.
Your track is analysed before the fight, so the dance is locked to its actual beat grid. If a song has no clear pulse, the arena falls back to a steady 128 BPM groove.